

As far as style goes, House Flipper just isn’t particularly pretty to look at. It’s somewhere in the uncanny valley with its art style–some things look weirdly realistic, like a paint roller swelling with paint, while others, like the background textures and even the main attraction, the houses, feel more like a low poly PlayStation 1 aesthetic.
#House flipper amaranth variety Pc
I was hoping a little more time would improve this, but by and large, the game looks the same now on Switch as it did on PC two years ago. It doesn’t run that great on the Switch either, unfortunately.

House Flipper’s controls and basic mechanics were clumsy and imprecise on PC, so I hoped they’d incorporate motion controls or fix it with the Switch. To begin with, I found that in either version, the basic “look” and “use” controls were unwieldy to the point I often felt drunk. On Switch, I adjusted my controller’s sensitivity to some relief, but was not able to invert my vertical axis despite having selected that option. Frequently, it’ll yo-yo right over your selection. Other times, you’ll select a tool only to have it completely not work.

There are other ways to do the same thing, but I also found in my playthrough that sometimes these button presses didn’t work even when directly prompted. House Flipper allows for a certain amount of autonomy, but lacks balance in it. You start out with few talents, a meager sum of money, and an office that is also your home (?) but could very easily be called a hovel. Your laptop will guide you to the first few jobs you can take on, which, at least at the outset are menial labor, like cleaning up disgusting party houses, installing radiators, or painting walls.
